Kenia Courtar’s 

Game & Level Design Portfolio

In Saving Blue you get to experience the struggle for survival of a fish in today's plastic polluted oceans. Take control over the fish “Blue” and help him escape a fishing net that is chasing him, by only controlling Blue's tail fin. Steer through a littered 2D level into freedom to help save Blue.

Genre: Arcade, Adventure

Team Size: 7

Duration: 1 April 2020 - 4 June 2020

Link to download: https://lit-bit-studios.itch.io/savingblue

The player plays as a guide dog and the objective is for the player to lead the dog’s blind owner through a bustling city. To guide the blind man the dog can push him as he walks, the dog can also bark to signal the blind man to stop for a brief period and the dog can also pull the blind man for short distances. Both the pulling mechanic and the stopping mechanic had “cool down” periods after each use to hinder the player from using them on repeat.

Genre: Adventure

Team Size: 3

Duration: 2 weeks (Part-time 50%)

A game inspired by the song Creep by Radiohead. The only game mechanic is the climbing movement of the player character, “the Creep”. The Creep crawls on the façade of the house searching for an open window from which to enter. The fail state is being spotted in a window with an NPC and thus alerting them of the Creep's presence. Although being spotted in a window is an immediate fail state the only time the player can see the Creep is when he is visible in windows other than that he is hidden behind the walls of the house leaving the player to navigate the character blindly.

Genre: Puzzle, Side-Scroller, 2D

Team Size: 3

Duration: 2 weeks (Part-time 50%)